妖姬直播

Plugged In

妖姬直播 State educational technologist Richard Ferdig studies the potential鈥攁nd the possible limits鈥攐f emerging digital tools

By Laura Billings Coleman

To celebrate the 100th anniversary of America鈥檚 National Parks鈥攁nd to start imagining their future鈥攑rofessor Richard Ferdig helped provide digital, personalized tours of , the 33,000-acre wonderland in 妖姬直播 State鈥檚 backyard.

Every year, park rangers there field more than 110,000 visitor questions and requests, but this summer Ferdig found a way to connect with an even larger audience (more than 2.5 million yearly park visitors) through the piece of outdoor gear on nearly every biker, hiker and backpacker鈥檚 packing list鈥攁 smartphone.

鈥淭here is a conversation going on about whether being out in nature and in the National Parks is the right place to be interacting with technology, but the reality is that most visitors are already doing it,鈥 says Ferdig, PhD, 妖姬直播 State University鈥檚 Summit Professor of Learning Technologies.

So with the help of a $952,000 grant from the National Science Foundation鈥檚 Advancing Informal STEM Learning initiative, Ferdig and his team at the Research Center for Educational Technology in the School of Lifespan Development and Educational Sciences collaborated with the park and  to create .

Introduced in June, the free iPhone app allows visitors to choose their own adventure in Cuyahoga Valley National Park and Cleveland MetroParks with trail maps and conservation content designed to call attention to the parks鈥 natural assets. Using the phone鈥檚 GPS settings, the app buzzes to life as visitors move through the parks, pointing out historic sites, geologic formations and even explaining the eerie drone of the cicadas that emerged in northeast Ohio this summer after a 17-year slumber.

鈥淎t a zoo, you can use placards to point out what visitors should notice, but when you鈥檙e out in creation, that鈥檚 not practical,鈥 Ferdig says. 鈥淭his is a way to engage people with their surroundings, without putting a sign on every shrub or animal.鈥

With an Android version on the way, upcoming iterations of ParkApps can be used as a tool for citizen science, allowing nature lovers to take part in data collection鈥攆or instance, to help keep tabs on the coyote population in Cuyahoga Valley National Park.

Part of a three-year research project that will explore whether mobile devices make a promising platform for informal science learning, ParkApps earned Ferdig faculty recognition as one of the winners of 妖姬直播 State University鈥檚 2016 Outstanding Research and Scholarship Award.

But it鈥檚 just one of the many innovations that keep him fired up about what new technology can teach us about the world, from the iPads that are now standard issue in many public schools, to the Pok茅mon GO craze that inspired millions of users to swarm public spaces on the hunt for Pikachu this past summer.

鈥淐overage of educational technology often falls into opposing camps,鈥 says Ferdig, the founding editor of the . 鈥淥n one side, proponents say 鈥榲ideo gaming is amazing and it helps you learn and understand other cultures鈥 and on the other side detractors say 鈥榲ideo games are terrible and they teach violence against women.鈥 It can become an argument for or against, but the question we should be asking is what are we trying to do with this technology?

鈥淭he goal of our work is about trying to understand technology and cognition, so that we can come up with best-practice strategies that allow us to use technology appropriately鈥攁nd also to understand its limits.鈥

Ferdig first became interested in this question as an undergraduate psychology major at Calvin College in Michigan, going on to earn a PhD in educational psychology at Michigan State University. Following research and teaching positions there and at the University of Florida, Ferdig says he 鈥渇ell in love鈥 with 妖姬直播 State鈥檚 AT&T Classroom.

鈥淚鈥檝e taught and researched around the world, and I have yet to find a facility like 妖姬直播 State鈥檚 Research Center for Educational Technology,鈥 he says. The center鈥檚 laboratory allows researchers to work with and watch students and teachers from pre-kindergarten through college as they interact with the latest innovations in real-time classroom settings.

One consistent research finding is that technology 鈥渃an be especially effective at providing both advanced learning and remediation,鈥 says Ferdig, who also serves as the lead investigator on , a project aimed at cataloguing and evaluating the effectiveness of mobile apps for special education curriculum.

Learners who need help with math, for instance, can use an app to get the practice, repetition and personalized pace of tutoring they need, in a way they might not in a traditional class. As for advanced learning, technology opens up new possibilities for content, collaboration, crowdsourcing and the like (see sidebar below).

鈥淎nother great advantage is that technology allows us to experience things we couldn鈥檛 access otherwise,鈥 Ferdig says鈥攚hether it鈥檚 viewing a virtual reality film on , seeing news events play out in real time on platforms like  or  or playing electronic games or simulations.

For instance, in his course Society, Culture and the Digital Sciences, Ferdig requires his students to create an avatar that looks like them in , a virtual 3D space. Next he has them shift their avatar鈥檚 gender and then race鈥攁nd reflect on what it鈥檚 like to interact in this virtual world after assuming a new and unfamiliar identity.

鈥淚n real life I can鈥檛 ask a white male student to be an African-American female tomorrow, but I can online,鈥 Ferdig says. 鈥淚 can鈥檛 put a student on the moon, but I can virtually. I can鈥檛 expect a student to perform surgery, but I can digitally. Technology can provide not just content, but also valuable empathic and emotional experiences.鈥

鈥淭echnology can provide not just content, but also valuable empathic and emotional experiences.鈥

With the country鈥檚 public schools spending $3 billion a year on digital content, and test-taking technology overtaking traditional pen and paper, Ferdig says educational technology is light years ahead of where it was a decade ago.

鈥淎t that time, people just wanted a computer in every classroom, and no one was asking how students were expected to use it. Now we鈥檝e got something like 1.7 million apps in the Android store and another 1.6 million in iTunes, but that doesn鈥檛 mean they all are useful for education,鈥 he says. That鈥檚 why he鈥檚 encouraged by the next generation of 妖姬直播 State students looking at the best ways to leverage new tools for learning.

鈥淭he students I see coming here don鈥檛 fear technology, and they don鈥檛 worship it either,鈥 Ferdig says. 鈥淭echnology is so embedded in their lives that it鈥檚 less about 鈥榳ow, isn鈥檛 this cool?鈥 and more about 鈥榳hat can we do with this tool that we鈥檙e not doing currently?鈥

鈥淔or instance, students might first look at a massive, multiplayer video game as entertainment, only to look again and realize it鈥檚 a great space for learning a language.

鈥淎mazing things are happening, but in the end, technology is still just a tool for understanding our world.鈥

Laura Billings Coleman is a writer and editor based in St. Paul, Minnesota. Learn more at  and .


TECH TIPS FOR LIFELONG LEARNERS

With the proliferation of mobile devices, many of us have a great platform for lifelong learning right at our fingertips. We asked Richard Ferdig for advice on making the most of what鈥檚 possible, from curating your Twitter feed to taking classes online.

iPhone or Android? iPad or Surface Pro?

鈥淚 think it鈥檚 a mistake to buy into specific technology or have an emotional loyalty to a particular brand,鈥 says Ferdig. Instead, consider what you need your devices and software to do well, and reverse engineer your buying decision from there.

For instance, the haptic, touch-screen technology behind the iPad is engaging for younger learners, but the keyboard in a more budget-friendly Chromebook may be a better fit for a high school writer.

Revisit the library

Being able to download reading material right to your device is only the start鈥攎any local libraries now have 3D printers, cloud-based classes, and other cutting-edge resources for keeping your job skills up to date.

鈥淟ibraries have fundamentally changed,鈥 Ferdig says. 鈥淚nternet access and a library card are all you need to get started.鈥

Feed your interests

If you鈥檙e only using social media to see what your friends are cooking or to follow celebrities in 140 characters, you鈥檙e missing out on its best potential鈥攃reating a simple pipeline between your personal interests and experts in the field.

鈥淭here are a lot of crazy things happening on social media, but it鈥檚 also an incredible source of content,鈥 says Ferdig, who recommends curating your Twitter feed to follow experts who can teach you more about your profession or help you explore lifelong passions.

Overwhelmed by the flood of information? Sign up for an aggregated email from a few favorite websites and news sources that will deliver the week鈥檚 best content to your inbox.

MOOCs may be for you

When first introduced in 2008, Massive Open Online Classes were hailed as the next big thing in higher education, but a few years later they fell out of favor with some institutions due to low rates of engagement.

However, Ferdig鈥檚 research suggests that MOOCs can still be a great model for adult learners, 鈥渆specially for Baby Boomers who are interested in acquiring new job skills or a foreign language,鈥 he says. 鈥淭hey鈥檙e a phenomenal way to learn new things and connect with people.鈥

His research also found that in spite of their online format, MOOCs may lower some of the traditional barriers between professors and students and classmates. With MOOCs鈥 collaborative format and ongoing discussion threads, Ferdig says faculty are often more engaged and knowledgeable about the students in their class online than they are face to face.

Beware the Baby Einstein effect

鈥淭here鈥檚 this whole myth of 鈥榯he digital native,鈥 but it鈥檚 important to remember that just because kids today are using 鈥楶ok茅mon GO,鈥 it doesn鈥檛 mean they already know how to use technology to learn,鈥 says Ferdig. 鈥 videos are a good reminder.鈥

When they were first introduced in 1996, kids who watched Baby Einstein videos had bigger vocabularies than kids who didn鈥檛鈥攁 finding that reversed years later as the interactive videos for babies and toddlers became bestsellers.

鈥淭he first cohort of parents used these videos to enrich their kids鈥 experience,鈥 he says, but studies showed that latecomers used them 鈥渁s a substitute for engagement.鈥 In other words, technology can鈥檛 take the place of traditional teaching methods, 鈥渂ut they can often work together effectively.鈥鈥擫叠颁

Upper left to right: Photos of Richard Ferdig at work in and out of the classroom. (Credits: Kandi Chanor, Cherilyn Ferdig); Lower left:  Richard Ferdig (center) in the AT&T classroom with Thomas McNeal (left), technology director for the AT&T Classroom, and Annette Kratcoski (right), director of the Research Center for Educational Technology. (Credit: Jessica Henson)

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POSTED: Tuesday, November 8, 2016 12:21 PM
WRITTEN BY:
Laura Billings Coleman